What are Realm Abilities?
Realm Abilities are skills which you can gain by spending Realm
Skill Points. Theses are gained at the rate of one point per Realm
Rank level, so someone who’s RR1L8 would have gained 8 points
to spend.
So what Realm Abilities should I be getting?
Unlike some other classes who seem to have an abundance of decent
Realm Abilities we Matter Cabalists seem to be blessed (or is it
cursed, I dunno) with only a few worth our hard earned points. Here’s
what I have so far :
Mystic Crystal Lore (MCL) lvl 1
Costing 3 points this realm ability gives you a boost to your power
of approximately 30% and is usueable every 5 minutes. Whilst we
can recycle pets to gain back our power this isn’t always
feasible. Also after being resurrected MCL gives us just the boost
fo power needed so we can start recycling pets immediately and get
back to full power in next to no time. MCL is a must-have ability
for any casting class.
Augmented Acuity lvl 2
Costing a total of 4 points each level of this skill gives you an
additional 6 points to your Intelligence. This is a required skill
if you wish to train in the next little gem.
Wild Arcana lvl 3
Costing a total of 10 points this ability increases your chance
of a critical hit on any DOT based attack by by 5% per level. You
have a base chance of 10% as it is so with lvl 3 this will give
you a 25% chance of a crit. The crtical chance is calulated on the
initial DOT tick on each individual target. If it's a successful
critical hit then each tick on that target will do the same higher
damage figure.
This is THE realm ability any Matter Cabalist should not be without.
Points permitting I’m debating whether to actually get to
lv 5 in this skill it’s that good.
Purge
Useable only once every 30 minutes this 10 point ability dispels
all negative spell effects from your character, such as rez sickness,
DOTs, poisons, mesmerization, stun, etc. I was very sceptical at
spending 10 points on something I could only use every 30 minutes
at first however having played with it a fair bit I can honestly
say it’s 10 points well spent. Almost everytime I’ve
used Purge it’s either saved my life or helped turn the tide
of a battle. I’d recommend Purge for every class in the game.
As for future points I’m undecided at present, take a look
at the full
list of abilities to see what else is available.
Don’t Cabalists have a unique Realm Ability
like other classes?
Yes we do, our one is called Juggernaut. Costing 14 points and
useable once every 30 minutes this summons a pet of your level (i.e.
a “100%” pet) that lasts for 4 minutes. The pet (Arcanium
Sim) is certainly impressive when cast however he’s likely
to spend a large chunk of his 4 minutes of life mesmerized or rooted.
If he’s not cc’d then he’ll likely be mobbed by
the enemy and dispatched very quickly. As it stands Juggernaut is
a waste of 14 points I’m afraid.
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