Introduction
  Character Creation
  Abilities
  The Pets (Sims)
  Pet Recycling
  Soloing
  Grouping
  The Tangler Trick
  RvR
  Epic Armour
  Realm Abilities
     
  Please direct all feedback to Diseased  
 

 

Copyright © 2003 Jason Newington

 

 

Realm Abilities

What are Realm Abilities?

Realm Abilities are skills which you can gain by spending Realm Skill Points. Theses are gained at the rate of one point per Realm Rank level, so someone who’s RR1L8 would have gained 8 points to spend.

So what Realm Abilities should I be getting?

Unlike some other classes who seem to have an abundance of decent Realm Abilities we Matter Cabalists seem to be blessed (or is it cursed, I dunno) with only a few worth our hard earned points. Here’s what I have so far :

Mystic Crystal Lore (MCL) lvl 1
Costing 3 points this realm ability gives you a boost to your power of approximately 30% and is usueable every 5 minutes. Whilst we can recycle pets to gain back our power this isn’t always feasible. Also after being resurrected MCL gives us just the boost fo power needed so we can start recycling pets immediately and get back to full power in next to no time. MCL is a must-have ability for any casting class.

Augmented Acuity lvl 2
Costing a total of 4 points each level of this skill gives you an additional 6 points to your Intelligence. This is a required skill if you wish to train in the next little gem.

Wild Arcana lvl 3
Costing a total of 10 points this ability increases your chance of a critical hit on any DOT based attack by by 5% per level. You have a base chance of 10% as it is so with lvl 3 this will give you a 25% chance of a crit. The crtical chance is calulated on the initial DOT tick on each individual target. If it's a successful critical hit then each tick on that target will do the same higher damage figure.
This is THE realm ability any Matter Cabalist should not be without. Points permitting I’m debating whether to actually get to lv 5 in this skill it’s that good.

Purge
Useable only once every 30 minutes this 10 point ability dispels all negative spell effects from your character, such as rez sickness, DOTs, poisons, mesmerization, stun, etc. I was very sceptical at spending 10 points on something I could only use every 30 minutes at first however having played with it a fair bit I can honestly say it’s 10 points well spent. Almost everytime I’ve used Purge it’s either saved my life or helped turn the tide of a battle. I’d recommend Purge for every class in the game.

As for future points I’m undecided at present, take a look at the full list of abilities to see what else is available.

Don’t Cabalists have a unique Realm Ability like other classes?

Yes we do, our one is called Juggernaut. Costing 14 points and useable once every 30 minutes this summons a pet of your level (i.e. a “100%” pet) that lasts for 4 minutes. The pet (Arcanium Sim) is certainly impressive when cast however he’s likely to spend a large chunk of his 4 minutes of life mesmerized or rooted. If he’s not cc’d then he’ll likely be mobbed by the enemy and dispatched very quickly. As it stands Juggernaut is a waste of 14 points I’m afraid.