| Cabalists are extremely versatile and gain a range of damage,
debuff and utility spells. Combine these with possibly the best
pet in the game and you have a Swiss-Army-Caster.
So what fancy spells do I have to play with ?
As a Matter Cabalist you’re primary spec line skills are
:
Contamination
– this is your main single target DOT (Damage Over
Time) doing damage every 4 seconds for a total time of 24 seconds
(6 ticks). There is also a baseline single target DOT spell called
Corrosive Mist and whilst this is available to all Cabalists it
uses more power and runs for less ticks than Contamination.
One
of the great things about being a Matter Cabalist is the ability
to stack DOTs. This means you can cast the specline AND baseline
single target DOTs on a single target and each one will do it’s
own line of damage at the same time.
Perforate
Spirit – this is the much talked about AOE DOT doing
the same amount of damage to each target in the affected radius
(350) every 4 seconds for a total time of 24 seconds (6 ticks).
Used correctly this can awesome in RvR however bear in mind it will
break any mez affects on the targets so some thought needs to be
put into it’s use. Use of this spell line can be a little
problematic in PvE as everything you hit will almost instantly agro
to you. That said it’s an ESSENTIAL tool for later leveling,
see The Tangler Trick to see just how
essential it is.
Clouded
Sight – also know as Nearsight this spell line reduces
the range of any person / mob that uses range attacks. The range
on this spell line is a truly impressive 2,300 which allows you
to cast before others are within their casting range. Against mobs
this spell line is used primarily to pull, the nice range and low
agro generated makes it an extremely handy tool. The real benefit
of Clouded Sight is in RvR. Cast this on enemy Archers / Casters
and at the highest level they will have their range reduced by a
massive 65%. If that wasn’t good enough it lasts for 2 minutes,
effectively taking them out of the fight. Truly awesome.
Reflective
Backlash – a bit of an odd inclusion on the matter
line this one. This is a damage shield which you can cast on your
pet that reflects a percentage of all damage the pet takes back
on to the attacker. You need to focus to maintain the shield spell
meaning if you move the shield will fail. You also can’t cast
whilst the shield is up. It drains power every 6 seconds and if
you lose all your power the shield will fail. It’s no exaggeration
to say that this turns your pet into a super-pet and this will form
an invaluable part of your soloing lineup. One important point to
note is if you break the shield spell you often have to wait a few
seconds until you can cast again, this delay can be costly however
can be avoided . . . moving forwards or backwards slightly will
break the shield spell but avoid any time delay for your next cast.
Although not in the Matter spec line I should mention :
Lifetap
- The Cabalist’s only Direct Damage (DD) spell. This
quick casting nuke heals the caster at the same time by stealing
hitpoints from the mob you just hit. Whilst this is a spell from
the Body line the baseline version is a matter Cabalists only nuke
however it can still do a great job, particularly when you reach
the 40’s and have enough spec points to start rasing Body
as well.
Cripple
- Again from the Body baseline, this is your primary method
of Crowd Control (CC). It's a single target spell and, when cast,
can freeze an attacker in their tracks for a certain period of time.
Be aware that it only stops them moving towards / away from you,
the target can still cast and swing it's weapons. This ability can
help immensly should a mob get the jump on you.
Debuffs
- As a Cabalist you have 3 debuffs whihc you can use on opponents.
These are Dexterity (-46 points), Strength (-46 points) and an instacast
Attack Speed debuff (19% reduction). Debuffs can make quite a difference
in both PvE and RvR so make sure to use them where possible.
In RvR it's worth noting that debuffs do not break any cc spells
such as root or mesmerise.
There are other abilites which you have access to however the above
are the ones you'll use the most.
You will also get certian shield spells as you progress. Keep these
up at all times, particularly the personla Blade Turn gained at
level 19.
How should I spec my Matter Cabalist ?
I would advise getting to level 3 in Spirit (to gain a useful spell
called Convert Spirit - see Pet Recycling)
then max out Matter until you hit 46. The goal is to reach level
46 in Matter when your character reaches level 46 in the game, placing
all remaining points into Body to reduce the damage variance on
your Lifetap nukes.
For a complete spell list take a look here.
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